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Builder Pattern Solves the Mess You Made with Constructors

13 min readMay 27, 2025

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In our last article, Proxy Pattern Is Not About Caching — It’s About Control, we explored how Proxy helps mediate access and enforce control without altering the underlying object. This time, we’re shifting focus to the Builder pattern — a creational pattern that’s incredibly useful when object creation involves multiple steps, options, or configurations. Builder lets us construct complex objects piece by piece, separating the process of building from the final representation. By the end of this article, you’ll know exactly what Builder is (and isn’t), learn where it’s applicable and where it’s overkill, and walk through an original Swift example that demonstrates its value. Let’s dive in with a solid foundation and a fresh perspective on this pattern.

Builder Design Pattern

What Exactly Is the Builder Pattern?

At its core, the Builder design pattern is about separating the construction of a complex object from its representation, allowing the same construction process to create different representations. In simpler terms, Builder defines a structured way to build an object step by step, so that you can vary the details of how those steps are performed without changing the code that orders the steps.

In a typical Builder implementation, you’ll find a few key roles:

  • Builder: an interface or abstract class defining the steps needed to create the product. For example, it might declare methods like buildPartA(), buildPartB(), etc.
  • Concrete Builder: an implementation of Builder that knows how to perform each step and keep track of the evolving product. It produces the final object (often via a build() method) once all necessary steps are invoked.
  • Product: the complex object being built. The Builder fills in the details for this object during the construction process.
  • Director (optional): an orchestrator that knows the order of steps to build a product. The Director uses a Builder to construct the object by calling the sequence of build steps. This separates the recipe (sequence of steps) from the actual building operations.

The intent of Builder: Separate the construction of a complex object from its representation so that the same construction process can create different representations. In practice, this means the code that assembles the object is decoupled from the object itself. You could have different Concrete Builders that produce variations of the object (perhaps using different internal configurations or even different target classes) by implementing the same steps. A Director can then use any of these builders interchangeably to get a specific variant of the product. This is powerful for creating families of objects or variants without cluttering your main code with all the construction logic.

Builder UML class diagram — Builder pattern — Wikipedia

The Builder pattern is especially useful when an object has a lot of parts or configuration options. Instead of one huge constructor (the dreaded telescoping constructor anti-pattern) or many constructors for different configurations, Builder allows you to supply pieces of the object’s configuration incrementally. The final build() produces the object once all the desired pieces are set. This leads to code that is easier to read and maintain, as the construction logic is encapsulated in the builder. The builder pattern is a good choice when designing classes whose constructors or static factories would have more than a handful of parameters – it helps avoid constructor overloading hell and giant parameter lists.

Real-World Analogy: Designing a Custom Gaming PC

Picture ordering a custom-built gaming PC from a boutique shop. Here’s how the Builder pattern fits this scenario:

  • The PC (Product): The final machine includes a processor, GPU, RAM, storage, cooling, case, etc. It’s a composite of many parts, tailored to performance or aesthetics.
  • The Technician (Builder): This person assembles the PC. You tell them what specs you want, and they install the correct components, in the correct slots, in a specific order. One builder might use a screwdriver and manual steps, another might use automated tools — but the process stays structured.
  • The Build Sheet or Spec List (Director): You hand over a sheet: “I want a Ryzen 9, RTX 4080, 64GB RAM, and water cooling.” This list dictates the sequence and contents of the build. The builder follows it to the letter, assembling the PC in the right order.
  • Customization and Variation: You can reuse the same technician (builder) to build PCs for gaming, video editing, or minimal setups — just by changing the spec list. The sequence (CPU first, then cooler, then RAM, etc.) remains similar, but the final outcome varies. The customer doesn’t care if the tech installs RAM before storage — they just want the finished machine.
  • Hidden Complexity: As the client, you don’t see every screw turned or BIOS setting applied. All those steps are encapsulated. You get a polished, bootable PC at the end. You benefit from the controlled construction process without managing any detail.

The PC analogy reflects the Builder pattern’s core: isolate the complexity of constructing something into discrete, controlled steps. You can vary specs without rethinking the build process. You get predictable results, consistent structure, and clean separation of assembly from outcome — exactly what Builder is all about.

Pros, Cons, and Limitations

Like any design pattern, Builder comes with benefits and trade-offs. Let’s break down the pros and cons, along with some limitations to keep in mind:

Pros

Step-by-Step Construction & Readability

Builder breaks down object creation into manageable steps. This not only makes the code for constructing the object more readable, but also allows you to only call the steps you need. You end up with a fluent, descriptive sequence in code. For example, builder.setTitle("Hello").setColor(.red).enableShadow(true).build() clearly indicates what options you’re setting before finalizing the object. It’s much easier to read (and modify) than a constructor with a dozen parameters in the right order.

Avoids Telescoping Constructors

As mentioned, Builders are an antidote to the “telescoping constructor” anti-pattern — where you have multiple overloaded constructors or a single constructor with tons of parameters (many of which might be optional). Instead of forcing callers to supply a long list of arguments (often in the correct order), the Builder provides sensible defaults and allows optional configuration via clearly named methods. This reduces errors and makes object creation more flexible.

Different Representations with the Same Process

Because the construction is separate from representation, you can reuse the process to create variations of the product. For example, one ReportBuilder might output an HTML report while another outputs a PDF, but a ReportDirector can use either builder to follow the same steps (addTitle, addSummary, addDetails, etc.) and get the desired format. This aligns with the Builder’s intent of enabling the same construction process to create different representations. You just swap in a different Concrete Builder to get a different result, without changing the client code that does the building.

Control and Validation

The Builder can enforce a construction process and control the object assembly. It can ensure required steps are called or certain order is followed (especially if using a Director or progressive interfaces). The Builder’s build() method can perform final validation, throwing an error or otherwise preventing an incomplete or invalid object from being created (for instance, if a required field was not set, build() could refuse to produce the product). This gives control over the construction that you wouldn’t have if object creation was scattered across the code or handled by the caller directly.

Encapsulation of Construction Code

The pattern nicely encapsulates all the complexity of assembling the object in one place (the builder and perhaps director). The product class doesn’t need to have complex construction logic, and the client doesn’t need to worry about the internals. This separation can simplify maintenance — if the construction process changes, you often only need to adjust the Builder or Director, not the product or the code using it. As a bonus, this can make it easier to write unit tests for the building process in isolation.

Cons and Limitations

Additional Complexity & Boilerplate

Using the Builder pattern means writing extra classes or interfaces — at least one Builder class, often a Director, and possibly multiple ConcreteBuilder subclasses for different representations. That’s quite a bit of overhead for something that might be achievable with a simple constructor or factory in less complex scenarios. Every distinct product type typically needs its own Concrete Builder, which can lead to a proliferation of classes. If your object isn’t all that complex, a Builder might be overkill and add unnecessary indirection.

Mutability and Runtime Issues

Builders are usually designed to be mutable — they keep track of the parts as you build up the product. In languages that emphasize immutability, this mutable state can be a downside. It also means that if you forget to set a required property, the error might only manifest at runtime when build() is called (or worse, when you try to use the product), rather than at compile time.

Tight Coupling to Product Details

A Builder often knows a lot about the product’s internals. If the product’s structure changes (say we add a new mandatory part), you’ll need to update the Builder, the Director, and any ConcreteBuilders accordingly. The pattern centralizes construction but also couples that construction code to the product’s specifics. Changes aren’t magically absorbed; you still have to maintain parallel logic in the builder.

May Encourage Over-Engineering

Not every object needs a Builder. Overusing this pattern for simple objects can lead to code that’s harder to follow. Some developers caution that reaching for a design pattern like Builder without a clear need might cause you to overlook simpler solutions. Modern languages often have features (like default parameters, named parameters, or flexible object initializers) that alleviate the need for a Builder in many cases. In Swift, for example, you can define initializers with defaulted optional parameters, or use struct mutability, which reduces the cases where a classic Builder class is necessary. Because of these language conveniences, Builder is sometimes seen as less critical today than it was in the past — it’s still very useful, but you should apply it judiciously.

One-Shot Usage

Typically, a Builder instance is not reused for multiple products. You create a builder, use it to configure and build() one product, and then if you need another product, you start with a fresh builder. This is a minor consideration, but it means builders are often short-lived throwaway objects. In performance-critical scenarios, that could be a factor (though usually negligible). Also, if you do try to reuse the same builder, you have to remember to reset or overwrite all fields, or you might end up mixing data from a previous build – a source of bugs.

In summary, the Builder pattern’s advantages revolve around handling complexity with clarity. Its disadvantages mostly concern added complexity when used inappropriately. The key is to leverage Builder for the right cases: when you truly have a complex construction process or an object that warrants piecewise assembly and configurability.

Swift Example: Building a Vacation Plan Step by Step

To illustrate the Builder pattern in action, let’s work through an original example in Swift. Imagine we’re creating a VacationPlan object in a travel app. A vacation plan might include a destination, dates, and various optional components like flights, hotel reservations, rental car, and activities. Constructing such plans can get complicated, as different users may specify different combinations of options. This makes it a great candidate for the Builder pattern — it allows flexible configuration of the plan with a fluent API, ensuring the final object is assembled correctly.

Below is a Swift implementation of a VacationPlanBuilder. We’ll define a VacationPlan struct as the product, and a builder class to construct it piece by piece.

/// The complex product we want to construct
struct VacationPlan {
let destination: String // required
let duration: Int // required, in days
let flightIncluded: Bool
let hotelName: String?
let rentalCar: Bool
let activities: [String]
}

/// The Builder class for VacationPlan
class VacationPlanBuilder {
// Internal properties to hold plan components as they're built
private var destination: String?
private var duration: Int?
private var flightIncluded: Bool = false
private var hotelName: String? = nil
private var rentalCar: Bool = false
private var activities: [String] = []

/// Sets the required destination of the vacation.
func setDestination(_ place: String) -> VacationPlanBuilder {
self.destination = place
return self // enable chaining
}

/// Sets the required duration (number of days) of the vacation.
func setDuration(days: Int) -> VacationPlanBuilder {
self.duration = days
return self
}

/// Optionally include a flight in the plan.
func includeFlight(_ include: Bool) -> VacationPlanBuilder {
self.flightIncluded = include
return self
}

/// Optionally include a hotel booking (by name).
func bookHotel(_ name: String) -> VacationPlanBuilder {
self.hotelName = name
return self
}

/// Optionally include a rental car.
func includeRentalCar(_ include: Bool) -> VacationPlanBuilder {
self.rentalCar = include
return self
}

/// Add an activity or excursion to the plan.
func addActivity(_ activity: String) -> VacationPlanBuilder {
self.activities.append(activity)
return self
}

/// Finalize the construction and get the VacationPlan object.
func build() -> VacationPlan {
// Simple validation for required fields
guard let dest = destination, let dur = duration else {
fatalError("Destination and duration must be set before building the plan")
}
return VacationPlan(destination: dest,
duration: dur,
flightIncluded: flightIncluded,
hotelName: hotelName,
rentalCar: rentalCar,
activities: activities)
}
}

Let’s break down what’s happening:

  • The builder maintains mutable properties for each part of the plan (destination, duration, flightIncluded, etc.). Initially, required parts like destination and duration are nil (unset), while optional parts have default values (no flight, no hotel, no activities by default).
  • Each method on VacationPlanBuilder sets one aspect of the plan. These methods return the builder itself (self) to allow method chaining. This is the fluent interface in action – we can chain calls like builder.setDestination("Paris").setDuration(days: 5).includeFlight(true)... and so on.
  • The build() method checks that the required fields are provided (in this case, we require a destination and duration). If something’s missing, it triggers a runtime error (fatalError) – in a real-world scenario, you might handle this more gracefully (e.g., throw an exception or assert). Assuming all is well, build() then creates and returns a VacationPlan struct, populating it with the collected data.

Now, here’s how a client would use this builder to create a vacation plan:

// Example usage of the VacationPlanBuilder
let plan = VacationPlanBuilder()
.setDestination("Paris")
.setDuration(days: 5)
.includeFlight(true)
.bookHotel("Hotel Le Meurice")
.includeRentalCar(false)
.addActivity("Eiffel Tower tour")
.addActivity("French cooking class")
.build()

print(plan)
// VacationPlan(destination: "Paris", duration: 5, flightIncluded: true,
// hotelName: Optional("Hotel Le Meurice"), rentalCar: false,
// activities: ["Eiffel Tower tour", "French cooking class"])

In the above usage:

  • We configure a trip to Paris for 5 days, include a flight, book a specific hotel, decide we won’t need a rental car, and add two activities.
  • The builder graciously allowed us to skip the rental car (we left it as default false by not calling includeRentalCar(true)) and skip specifying any default fields we didn’t care about (e.g., flightIncluded defaulted to false until we set it to true). We also could have skipped bookHotel if we wanted a trip without a hotel (perhaps staying with friends or a day trip).
  • Finally, calling .build() returns the fully constructed VacationPlan object. We then print it to verify the contents.

The value of the Builder pattern here is clear: without it, we might have needed a VacationPlan initializer with, say, destination, duration, and then a bunch of optional parameters (flightIncluded, hotelName, rentalCar, activities). That could lead to initialization like VacationPlan("Paris", 5, true, "Hotel Le Meurice", false, ["Eiffel Tower tour", "French cooking class"]) – which is harder to read and prone to error (did we mean false for rentalCar or was that supposed to be something else?). By using Builder, each choice is explicit and in context. We could even create multiple plans with varying options easily by reusing the fluent calls or using separate builders for each plan configuration.

One more thing to note: our example didn’t explicitly use a Director, because the client code itself dictated the sequence of building the VacationPlan. If we had common sequences (for example, a predefined “Paris Vacation Package” director could call a series like builder.setDestination("Paris").setDuration(5)...build() internally), we could implement that. In many real cases, a Director is useful when the construction sequence is complex or standardized – here it was straightforward and controlled by the user of the builder.

This Swift example demonstrates how Builder can provide flexibility and clarity. The code reads almost like instructing a travel agent about your trip preferences, and at the end, you get a coherent plan object. If later the VacationPlan gains more options (say, travel insurance or meal plans), we can extend the builder with new methods without breaking existing construction code. Meanwhile, the VacationPlan struct itself remains simple and focused just on holding data – it doesn’t need to know about the steps to gather that data.

Important: The example above is for illustration; in a real Swift project, you might consider alternatives like using a struct with default parameters or optional chaining for some of these tasks. Swift’s powerful initializer syntax can handle many cases that would need a Builder in less flexible languages like classic Java. However, the pattern is still very useful in Swift when you deal with truly complex assembly of objects or want to offer a fluent API for configuration.

Final Thoughts

The Builder pattern is all about controlled construction. It can turn chaotic object creation into a guided tour, ensuring that complex objects are assembled correctly and clearly. We’ve seen how it separates the process of building from the final product, its pros and cons and how we can use it. Like a master builder, this pattern gives you a blueprint to follow and the flexibility to use different materials or styles without changing the blueprint itself.

So, is the Builder pattern a needless abstraction or a must-have tool? That verdict lies in your hands (and your codebase). Used in the right context, Builder can greatly enhance clarity and maintainability — but used gratuitously, it can indeed be over-engineering in disguise.

Now it’s your turn to weigh in. Clap if you found this take useful, leave a comment with your thoughts or experiences with the Builder pattern, and share this article with others who might enjoy it.

Do you reach for Builder in your projects, or do you prefer keeping things simple? Let’s get a discussion going! And if you haven’t already, subscribe for more insightful explorations of software design. Go ahead — build something great, and let’s talk about it. 👏

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Maxim Gorin
Maxim Gorin

Written by Maxim Gorin

Team lead in mobile development with a passion for Fintech and Flutter. Sharing insights and stories from the tech and dev world on this blog.

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